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Joined: 26 Oct 2008
Posts: 52

Location: Hull, UK

PostPosted: Sun Dec 14, 2008 1:33 pm    Post subject: Hacking  Reply with quote

I quote:


I'm half decent at UrT. Like many other people in my situation, I am regularly accused of hacking. For the record: I do not hack. It seems to me that a lot of the "evidence" for hacking is often easily explainable as an element of good gameplay. Here is a list of behavior that some people think indicate a hacker, but are also consistent with good gameplay principles. (*note: many of these behaviors could indicate a hacker but not necessarily folks, so be careful before you shout your mouth off!).

1. Tracking through walls.

HACK: Everyone knows that wall-hackers may appear to "track" players through walls. Their crosshairs will move over a wall (sometimes even firing at the wall) until the enemy rounds the corner and BLAM, they take them out.
NON-HACK: But good players are aware of places where enemies are likely to appear. Good players may approach a corner slowly, with their crosshairs trained exactly on the apex of the corner, so that they are ready to fire should an enemy come around. They may also have heard an enemy around the corner, or seen enemies heading in that direction a moment before. They may also have recently died around that corner, and seen an enemy camping it. There are lots of explanations for why someone would track around a corner "miraculously" aware that an enemy is there.

2. Snapping.

HACK: Aimbots are not humans. Therefore they do not need to sweep to their targets, they may snap to them. Aimbots may even pull off seemingly impossible 180degree spins to headshots in an instant. This is very suspicious behaviour. Genuine snapping is quite easy to identify as an aimbot.
NON-HACK: As you get better at UrT and get used to your mouse and sensitivity settings, it becomes possible to very quickly lock onto a target. Also, with good headphones and lots of practice, you will find you can very quickly turn around and fire accurately if you hear someone approaching from behind or to the side. You won't often get 180 headshots, but they happen from time to time.

3. Map-hacking.

HACK: You spec a player and they know where every enemy is. They consistently round corners and kill. They move through open areas without covering their backs, because they know the enemy is nowhere near them.
NON-HACK: Ever map has very predictable hiding places. A good player will powerslide round many corners snapping the crosshairs onto each of the positions because they have been caught out there many times before. This looks like they are map-hacking, but they are not. They are just being vigilant.

4. Aimbotting.

HACK: An aimbotter should probably hit you, consistently, before you hit them. And with more deadly accuracy.
NON-HACK: Many players are better aims than you. Many players have much lower ping than you. Both of these factors mean you will get killed quickly and often. Frustrating. But not a hack.

5. High Kill-Ratio Statistics

HACK: A hacker should have high kill ratios. Otherwise hacking is a bit pointless. Of course, there are inept players who cant even use their hack, or who intentionally get killed to hide it.
NON-HACK: Some players are just very, very good. 2:1 or 3:1 stats are common and unremarkable. I have even seen 10:1 stats that are legitimate. Kill ratio is NOT a reliable indicator of hacking on its own.

6. High Hit-Ratio Statistics

HACK: A hacker will likely have a higher than average headshot ratio, or a higher degree of accuracy in general. Go to stats. Is the hit ration higher than 20 or 30% This could indicate a hacker.
NON-HACK: But some players, particularly snipers, only fire when they know they will hit you. SR8 users can get ridiculously high percentages because they have very few bullets and they preserve them for definite kills. A good sniper camping noobs on Streets can get a 100% hit ratio and 40:0 kills/death ratio if he's fortunate. This doesn't mean he's a hacker.

7. Smoke Kills

HACK: Some joker without tac goggles is consistently murdering you despite the fact you are hiding behind smoke.
NON-HACK: There are several explanations for why a good player will kill you, without tac goggles, even behind smoke. First, you can still make out shapes of players in smoke, particularly if you are close to them or if they are near the edges. Second, muzzle flashes give away your position in smoke. Third, if a cloud of smoke starts firing at you, you can presume someone's inside it so you fire back. Fourth, if you see people running into the smoke, or you know where the smoke was thrown from, you can make an educated guess as to where they are and spam into it. It isn't rocket science, and it isn't a hack!

Finally. Like I said, many of these behaviors could mean you have a hacker on your hands. It's best to consider them all together. Look at stats, kill ratios, weird behaviour etc. Try and get someone else to spec with you. Don't call hack. If you've found a hack, calling hack will just alert him making finding proof difficult. Spec and demo. Send demo to UAA or if the server isn't a member, send it to the server.

If a pretty average player like me is getting hack called on him that tells me a lot of BS hack calls are going out every day. I hope this guide will make people think twice before calling hack. I also hope it will help reliably identify hackers too! Calling hack makes UrT look like it's overrun with cheaters, which generally I don't think it is. There's lots of decent players out there. Respect to the lot of you.

Peace out.

end quote

With thanks to 'hoody' for his post on the URT forum

more to follow

Today is a good day for someone else to die
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Joined: 26 Oct 2008
Posts: 52

Location: Hull, UK

PostPosted: Sun Dec 14, 2008 2:04 pm    Post subject: hacks Reply with quote

This, for those interested, is what a wall hack looks like from the perspective of the person using it:

The following demo is the 'ultra-obvious' aimbot i mentioned in another post, there can be no mistaking this.

(with thanks to SE clan)

This is another wallhack

(again thanks to SE clan)

Anyone who feels obliged to actively take part in reducing hacks on our server is encouraged to spend a little while looking through the urt or other clan forums and seeing what demos are out there, what players have to say about them etc etc. We cannot continue to ban as freely as we have been. Many skilled players regularly frequent our server and the general consensus is that we maintain a good atmosphere and people return because they have fun. I for one would like to keep this up.
I do appreciate the enthusiasm though.

Today is a good day for someone else to die
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Joined: 01 Dec 2008
Posts: 33

Location: Wilkes Barre or Sparta NY

PostPosted: Sun Dec 14, 2008 6:57 pm    Post subject: Reply with quote

Great write-up Rince.

"You need sophisticated? I got sophisticated. Maybe a little more dynamic? I'm a Chameleon." - Greg Oden
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